欢迎访问ic37.com |
会员登录 免费注册
发布采购

30044-23 参数 Datasheet PDF下载

30044-23图片预览
型号: 30044-23
PDF下载: 下载PDF文件 查看货源
内容描述: 的Geode ™ GXM处理器与MMX支持集成的x86解决方案 [Geode⑩ GXm Processor Integrated x86 Solution with MMX Support]
分类和应用: 微控制器和处理器外围集成电路微处理器
文件页数/大小: 244 页 / 4221 K
品牌: NSC [ National Semiconductor ]
 浏览型号30044-23的Datasheet PDF文件第163页浏览型号30044-23的Datasheet PDF文件第164页浏览型号30044-23的Datasheet PDF文件第165页浏览型号30044-23的Datasheet PDF文件第166页浏览型号30044-23的Datasheet PDF文件第168页浏览型号30044-23的Datasheet PDF文件第169页浏览型号30044-23的Datasheet PDF文件第170页浏览型号30044-23的Datasheet PDF文件第171页  
Virtual Subsystem Architecture (Continued)  
CPU to VGA memory are broken down into multiple byte  
accesses by the sequencer. For example, a word write to  
A0000h (in a VGA graphics mode) is processed as if it  
were two-byte write operations to A0000h and A0001h.  
some planes from the host data and the others from  
SetReset.  
Write Mode 1:  
-
All 32 bits come directly out of the display latch; the  
host data is ignored. This mode is used for screen-  
to-screen copies.  
5.1.1.3 Address Mapping  
When a VGA card sees an address on the host bus, bits  
[31:15] determine whether the transaction is for the VGA.  
Depending on the mode, addresses 000AXXXX,  
000B{0XXX}XXX, or 000B{1XXX}XXXX can decode into  
VGA space. If the access is for the VGA, bits [15:0] pro-  
vide the DWORD address into the frame buffer (however,  
see odd/even and Chain 4 modes, below). Thus, each  
byte address on the host bus addresses a DWORD in  
VGA memory.  
Write Mode 2:  
-
Bit n of byte b comes from bit b of the host data; that  
is, the four LSBs of the host data are each replicated  
through a byte of the result. In conjunction with the  
BitMask register, this mode allows the programmer  
to directly write a 4-bit color to one or more pixels.  
Write Mode 3:  
-
Bit n of byte b comes from bit b of the SetReset  
register. The host data is ANDed with the BitMask  
register to provide the bit mask for the write (see  
below).  
On a write transaction, the byte enables are normally  
driven from the sequencer’s MapMask register. The VGA  
has two other write address mappings that modify this  
behavior. In odd/even (Chain 2) write mode, bit 0 of the  
address is used to enable bytes 0 and 2 (if zero) or bytes  
1 and 3 (if one). In addition, the address presented to the  
frame buffer has bit 0 replaced with the PageBit field of  
the Miscellaneous Output register. Chain 4 write mode is  
similar; only one of the four byte enables is asserted,  
based on bits [1:0] of the address, and bits [1:0] of the  
frame buffer address are set to zero. In each of these  
modes, the MapMask enables are logically ANDed into  
the enables that result from the address.  
The read mode unit converts a 32-bit value from the  
frame buffer into a byte. A VGA has two read modes:  
Read Mode 0:  
-
One of the four bytes from the frame buffer is  
returned, based on the value of the ReadMapSelect  
register. In Chain 4 mode, bits [1:0] of the read  
address select a plane. In odd/even read mode, bit 0  
of the read address replaces bit 0 of ReadMapSe-  
lect.  
Read Mode 1:  
-
5.2 GXM VIRTUAL VGA  
Bit n of the result is set to 1 if bit n in every byte b  
matches bit b of the ColorCompare register; other-  
wise it is set to 0. There is a ColorDon’tCare register  
that can exclude planes from this comparison. In  
four-plane graphics modes, this provides a conver-  
sion from 4 BPP to 1 BPP.  
The GXm processor provides VGA compatibility through a  
mixture of hardware and software. The processor core  
contains SMI generation hardware for VGA memory write  
operations. The bus controller contains SMI generation  
hardware for VGA I/O read and write operations. The  
graphics pipeline contains hardware to detect and pro-  
cess reads and writes to VGA memory. VGA memory is  
partitioned from system memory.  
The ALU is a simple two-operand ROP unit that operates  
on writes. Its operating modes are COPY, AND, OR, and  
XOR. The 32-bit inputs are:  
5.2.1 Datapath Elements  
The graphics controller contains several elements that  
convert between host data and frame buffer data.  
1) the output of the write-mode unit and  
2) the display latch (not necessarily the value at the  
frame buffer address of the write).  
The rotator simply rotates the byte written from the host  
by 0 to 7 bits to the right, based on the RotateCount field  
of the DataRotate register. It has no effect in the read  
path.  
An application that wishes to performs ROPs on the  
source and destination must first byte read the address (to  
load the latch) and then immediately write a byte to the  
same address. The ALU has no effect in Write Mode 1.  
The display latch is a 32-bit register that is loaded on  
every read access to the frame buffer. All 32 bits of the  
frame buffer DWORDs are loaded into the latch.  
The bit mask unit does not provide a true bit mask.  
Instead, it selects between the ALU output and the display  
latch. The mask is an 8-bit value, and bit n of the mask  
makes the selection for bit n of all four bytes of the result  
(a zero selects the latch). No bit masking occurs in Write  
Mode 1.  
The write-mode unit converts a byte from the host into a  
32-bit value. A VGA has four write modes:  
Write Mode 0:  
-
Bit n of byte b comes from one of two places,  
depending on bit b of the EnableSetReset register. If  
that bit is zero, it comes from bit n of the host data. If  
that bit is one, it comes from bit b of the SetReset  
register. This mode allows the programmer to set  
The VGA hardware of the GXm processor does not imple-  
ment Write Mode 1 directly, but it can be indirectly imple-  
mented by setting the BitMask to zero and the ALU mode  
to COPY.  
Revision 3.1  
167  
www.national.com