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30044-23 参数 Datasheet PDF下载

30044-23图片预览
型号: 30044-23
PDF下载: 下载PDF文件 查看货源
内容描述: 的Geode ™ GXM处理器与MMX支持集成的x86解决方案 [Geode⑩ GXm Processor Integrated x86 Solution with MMX Support]
分类和应用: 微控制器和处理器外围集成电路微处理器
文件页数/大小: 244 页 / 4221 K
品牌: NSC [ National Semiconductor ]
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Virtual Subsystem Architecture (Continued)  
5.2.3.6 VGA Range Detection  
5.2.3.9 VGA Address Generator  
The VGA range detection circuit is similar to the SMI gen-  
eration hardware, however, it resides in the bus controller  
address mapping unit. The purpose of this hardware is to  
notify the graphics pipeline when accesses to the VGA  
memory range A0000h to BFFFFh are detected. The  
graphics pipeline has VGA read and write path hardware  
to process VGA memory accesses. The VGA range  
detection can be configured to trap VGA memory  
accesses in one or more of the following ranges: A0000h  
to AFFFFh (EGA,VGA), B0000h to B7FFFh (MDA), or  
B8000h to BFFFFh (CGA).  
The VGA address generator translates VGA memory  
addresses up to address where the VGA memory resides  
on the GXm processor. The VGA address generator  
requires the address from the VGA access (A0000h to  
BFFFFh), the base of the VGA memory on the GXm pro-  
cessor, and various control bits. The control bits are nec-  
essary because addressing is complicated by odd/even  
and Chain 4 addressing modes.  
5.2.3.10 VGA Memory  
The VGA memory requires 256 KB of memory organized  
as 64 KB by 32 bits. The VGA memory is implemented as  
part of system memory. The GXm processor partitions  
system memory into two areas, normal system memory  
and graphics memory. System memory is mapped to the  
normal physical address of the DRAM, starting at zero  
and ending at memory size. Graphics memory is mapped  
into high physical memory, contiguous to the registers and  
dedicated cache of the GXm processor. The graphics  
memory includes the frame buffer, compression buffer,  
cursor memory, and VGA memory. The VGA memory is  
mapped on a 256 KB boundary to simplify the address  
generation.  
5.2.3.7 VGA Sequencer  
The VGA sequencer is located at the front end of the  
graphics pipeline. The purpose of the VGA sequencer is  
to divide up multiple-byte read and write operations into a  
sequence of single-byte read and write operations. 16-bit  
or 32-bit X-bus write operations to VGA memory are  
divided into 8-bit write operations and sent to the VGA  
write path. 16-bit or 32-bit X-bus read operations from  
VGA memory are accumulated from 8-bit read operations  
over the VGA read path. The sequencer generates the  
lower two bits of the address.  
5.2.3.8 VGA Write/Read Path  
5.2.4 VGA Video BIOS  
The VGA write path implements standard VGA write oper-  
ations into VGA memory. No SMI is generated for write  
path operations when the VGA access is not displayed.  
When the VGA access is displayed, an SMI is generated  
so that the SMI emulation can update the frame buffer.  
The VGA write path converts 8-bit write operations from  
the sequencer into 32-bit VGA memory write operations.  
The operations performed by the VGA write path include  
data rotation, raster operation (ALU), bit masking, plane  
select, plane enable, and write modes.  
The video BIOS supports the VESA BIOS Extensions  
(VBE) Version 1.2 and 2.0, as well as all standard VGA  
BIOS calls. It interacts with Virtual VGA through the use of  
several extended VGA registers. These are virtual regis-  
ters contained in the VSA code for Virtual VGA. (These  
registers are defined in a separate document.)  
The VGA read path implements standard VGA read oper-  
ations from VGA memory. No SMI is needed for read-path  
operations. The VGA read path converts 32-bit read oper-  
ations from VGA memory to 8-bit data back to the  
sequencer. The basic operations performed by the VGA  
read path include color compare, plane-read select, and  
read modes.  
Revision 3.1  
171  
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