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30044-23 参数 Datasheet PDF下载

30044-23图片预览
型号: 30044-23
PDF下载: 下载PDF文件 查看货源
内容描述: 的Geode ™ GXM处理器与MMX支持集成的x86解决方案 [Geode⑩ GXm Processor Integrated x86 Solution with MMX Support]
分类和应用: 微控制器和处理器外围集成电路微处理器
文件页数/大小: 244 页 / 4221 K
品牌: NSC [ National Semiconductor ]
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Virtual Subsystem Architecture (Continued)  
Table 5-1. Standard VGA Modes  
Text or  
Category  
Mode  
Graphics  
Resolution  
Format  
Type  
Software  
0,1  
2,3  
4,5  
6
Text  
40x25  
80x25  
Characters  
Characters  
2 BPP  
CGA  
CGA  
CGA  
CGA  
MDA  
EGA  
EGA  
EGA  
EGA  
VGA  
VGA  
VGA  
Text  
Graphics  
Graphics  
Text  
320x200  
640x200  
80x25  
1 BPP  
7
Characters  
4 BPP  
Hardware  
0Dh  
0Eh  
0Fh  
10h  
11h  
12h  
13h  
Graphics  
Graphics  
Graphics  
Graphics  
Graphics  
Graphics  
Graphics  
320x200  
640x200  
640x350  
640x350  
640x480  
640x480  
320x200  
4 BPP  
1 BPP  
4 BPP  
1 BPP  
4 BPP  
8 BPP  
A VGA is made up of several functional units.  
DWORD. Thus, plane 0 refers to the least significant byte  
from every one of the 64 K DWORDs. The addressing  
granularity of this memory is a DWORD, not a byte; that is,  
consecutive addresses refer to consecutive DWORDs.  
The only provision for byte-granularity addressing is the  
four-byte enable signals used for writes. In C parlance,  
The frame buffer is 256 KB of memory that provides  
data for the video display. It is organized as 64 K 32-bit  
DWORDs.  
The sequencer decomposes word and DWORD CPU  
accesses into byte operations for the graphics  
single_plane_byte = (dword_fb[address] >>  
(plane * 8)) & 0xFF;  
controller. It also controls a number of miscellaneous  
functions, including reset and some clocking controls.  
When dealing with VGA, it is important to recognize the  
distinction between host addresses, frame buffer  
addresses, and the refresh address pipe. A VGA control-  
ler contains lots of hardware to translate between these  
address spaces in different ways, and understanding  
these translations is critical to understanding the entire  
device. In standard four-plane graphics modes, a frame-  
buffer DWORD provides eight 4-bit pixels. The left-most  
pixel comes from bit 7 of each plane, with plane 3 provid-  
ing the most significant bit.  
The graphics controller provides most of the interface  
between CPU data and the frame buffer. It allows the  
programmer to read and write frame buffer data in  
different formats. Plus provides ROP (raster operation)  
and masking functions.  
The CRT controller provides video timing signals and  
address generation for video refresh. It also provides a  
text cursor.  
The attribute controller contains the video refresh  
datapath, including text rasterization and palette  
lookup.  
pixel[i].bit[j] = dword_fb[address].bit[j*8 + (7-i)]  
5.1.1.2 VGA Front End  
The general registers provide status information for  
the programmer as well as control over VGA-host  
address mapping and clock selection. This is all  
handled in hardware by the graphics pipeline.  
The VGA front end consists of address and data transla-  
tions between the CPU and the frame buffer. This func-  
tionality is contained within the graphics controller and  
sequencer components. Most of the front end functionality  
is implemented in the VGA read and write hardware of the  
GXm processor. An important axiom of the VGA is that  
the front end and back end are controlled independently.  
There are no register fields that control the behavior of  
both pieces. Terms like “VGA odd/even mode” are there-  
fore somewhat misleading; there are two different controls  
for odd/even functionality in the front end, and two sepa-  
rate controls in the refresh path to cause “sensible”  
refresh behavior for frame buffer contents written in  
odd/even mode. Normally, all these fields would be set up  
together, but they don’t have to be. This sort of orthogonal  
behavior gives rise to the enormous number of possible  
VGA “modes”. The CPU end of the read and write pipes is  
one byte wide. Word and DWORD accesses from the  
It is important to understand that a VGA is constructed of  
numerous independent functions. Most of the register  
fields correspond to controls that were originally built out  
of discrete logic or were part of a dedicated controller  
such as the 6845. The notion of a VGA “mode” is a higher-  
level convention to denote a particular set of values for the  
registers. Many popular programs do not use standard  
modes, preferring instead to produce their own VGA set-  
ups that are optimal for their purposes.  
5.1.1.1 VGA Memory Organization  
The VGA memory is organized as 64 K 32-bit DWORDs.  
This organization is usually presented as four 64 KB  
“planes”. A plane consists of one byte out of every  
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