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S3C6410X66-YB40 参数 Datasheet PDF下载

S3C6410X66-YB40图片预览
型号: S3C6410X66-YB40
PDF下载: 下载PDF文件 查看货源
内容描述: S3C6410X66 - YB40 ARM11 S3C6410XH - 66, S3C6410X是一个16位/ 32位RISC微处理器,其目的是提供一个具有成本效益,低功耗功能,为手机和一般应用的高性能应用处理器解决方案 [S3C6410X66-YB40 ARM11 S3C6410XH-66,The S3C6410X is a 16/32-bit RISC microprocessor, which is designed to provide a cost-effective, low-power capabilities, high performance Application Processor solution for mobile phones and general applications]
分类和应用: 微处理器手机
文件页数/大小: 17 页 / 1444 K
品牌: SAMSUNG [ SAMSUNG ]
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Email:Tech@fosvos.com  
HotTel:+86-21-58998693  
S3C6410X66-YB40  
S3C6410X_UM_REV0.00  
PRODUCT OVERVIEW  
1.1.4.2 Multi Format Codec (MFC)  
Multi Format Codec  
MPEG-4 part-II simple profile encoding/decoding  
H.264/AVC baseline encoding/decoding  
H.263 profile3 encoding/decoding  
VC1 decoding  
Multi-part cell and Multi Standard are supported  
Encoding tools  
[-16,+16] 1/2 and 1/4 pel accuracy motion estimation using the full-search algorithm  
Variable block sizes: 16x16, 16x8, 8x16 and 8x8  
Unrestricted motion vector  
MPEG-4 AC/DC prediction  
H.264/AVC intra-prediction (hardwired mode decision)  
In-loop deblocking filter for both H.264 and H.263 P3  
Error resilience tools  
MPEG-4 resync. Marker and data-partitioning with RVLC  
MPEG-4/AVC FMO  
Bit-rate control (CBR and VBR)  
Decoding tools  
Support all features of the standards  
Pre/post rotation/mirroring  
8 mirroring/rotation modes  
1.1.4.3 JPEG Codec  
Compression/decompression up to UXGA size  
Encoding format: YCbCr 4:2:2 / RGB565  
Decoding format: YCbCr 4:4:4/4:2:2/4:2:0 or gray  
1.1.5 2D GRAPHICS ACCELERATOR  
The S3C6410X microprocessor supports the following 2D Graphics Accelerator features:  
Line/Point drawing, BitBLT and Color Expansion /Text Drawing  
1.1.6 3D GRAPHICS ACCELERATOR  
4M triangles/s @133MHz (Transform Only)  
75.8M pixels/s fill-rates @133MHz (shaded pixels)  
Programmable Shader Model 3.0 support  
128-bit (32-bit x 4) Floating-point Vertex Shader  
- Geometry-texture cache support  
128-bit (32-bit x 4) Floating-point two Fragment Shaders  
Max. 4K x 4K frame-buffer (16/32-bpp)  
32-bit depth buffer (8-bit stencil/24-bit Z)  
Texture format: 1/2/4/8/16/32-bpp RGB, YUV 422, S3TC Compressed  
Preliminary product information describe products that are in development,  
for which full characterization data and associated errata are not yet available.  
Specifications and information herein are subject to change without notice.  
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