22.3.2 Tranfer-of-Control Addressing Modes
22.0 Instruction Set (Continued)
Program instructions are usually executed in sequential or-
der. However, Jump instructions can be used to change the
normal execution sequence. Several transfer-of-control ad-
dressing modes are available to specify jump addresses.
or decremented after execution, allowing easy manipulation
of memory blocks with software loops. In assembly lan-
guage, the notation [B+], [B−], [X+], or [X−] specifies which
register serves as the pointer, and whether the pointer is to
be incremented or decremented.
A change in program flow requires a non-incremental
change in the Program Counter contents. The Program
Counter consists of two bytes, designated the upper byte
(PCU) and lower byte (PCL). The most significant bit of PCU
is not used, leaving 15 bits to address the program memory.
Example: Exchange Memory with Accumulator, B Indirect
with Post-Increment
X A,[B+]
Different addressing modes are used to specify the new
address for the Program Counter. The choice of addressing
mode depends primarily on the distance of the jump. Farther
jumps sometimes require more instruction bytes in order to
completely specify the new Program Counter contents.
Reg/Data
Memory
Contents
Before
Contents
After
Accumulator
Memory Location
0005 Hex
03 Hex
62 Hex
62 Hex
05 Hex
03 Hex
06 Hex
The available transfer-of-control addressing modes are:
•
•
•
•
Jump Relative
B Pointer
Jump Absolute
Jump Absolute Long
Jump Indirect
Intermediate. The data for the operation follows the instruc-
tion opcode in program memory. In assembly language, the
number sign character (#) indicates an immediate operand.
The transfer-of-control addressing modes are described be-
low. Each description includes an example of a Jump in-
struction using a particular addressing mode, and the effect
on the Program Counter bytes of executing that instruction.
Example: Load Accumulator Immediate
LD A,#05
Reg/Data
Memory
Contents
Before
Contents
After
Jump Relative. In this 1-byte instruction, six bits of the
instruction opcode specify the distance of the jump from the
current program memory location. The distance of the jump
can range from −31 to +32. A JP+1 instruction is not allowed.
The programmer should use a NOP instead.
Accumulator
XX Hex
05 Hex
Immediate Short. This is a special case of an immediate
instruction. In the “Load B immediate” instruction, the 4-bit
immediate value in the instruction is loaded into the lower
nibble of the B register. The upper nibble of the B register is
reset to 0000 binary.
Example: Jump Relative
JP 0A
Contents
Before
Contents
After
Example: Load B Register Immediate Short
LD B,#7
Reg
PCU
PCL
02 Hex
05 Hex
02 Hex
0F Hex
Reg/Data
Memory
B Pointer
Contents
Before
Contents
After
Jump Absolute. In this 2-byte instruction, 12 bits of the
instruction opcode specify the new contents of the Program
Counter. The upper three bits of the Program Counter re-
main unchanged, restricting the new Program Counter ad-
dress to the same 4k-byte address space as the current
instruction. (This restriction is relevant only in devices using
more than one 4k-byte program memory space.)
12 Hex
07 Hex
Indirect from Program Memory. This is a special case of
an indirect instruction that allows access to data tables
stored in program memory. In the “Load Accumulator Indi-
rect” (LAID) instruction, the upper and lower bytes of the
Program Counter (PCU and PCL) are used temporarily as a
pointer to program memory. For purposes of accessing pro-
gram memory, the contents of the Accumulator and PCL are
exchanged. The data pointed to by the Program Counter is
loaded into the Accumulator, and simultaneously, the original
contents of PCL are restored so that the program can re-
sume normal execution.
Example: Jump Absolute
JMP 0125
Contents
Before
Contents
After
Reg
PCU
PCL
0C Hex
77 Hex
01 Hex
25 Hex
Example: Load Accumulator Indirect
LAID
Jump Absolute Long. In this 3-byte instruction, 15 bits of
the instruction opcode specify the new contents of the Pro-
gram Counter.
Reg/Data
Memory
Contents
Before
04 Hex
35 Hex
1F Hex
Contents
After
PCU
04 Hex
36 Hex
25 Hex
Example: Jump Absolute Long
JMP 03625
PCL
Accumulator
Memory Location
041F Hex
Reg/
Memory
PCU
Contents
Before
Contents
After
25 Hex
25 Hex
42 Hex
36 Hex
36 Hex
25 Hex
PCL
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