Introduction
R
GMCH graphics support includes:
• Core Frequency of 333 MHz
• 3D Graphics Rendering Enhancements
⎯1.3 Dual Texture GigaPixel/Sec Fill Rate
⎯Flat and Gouraud Shading
• High Quality 3D Setup and Render Engine
⎯Setup matching processor geometry delivery
⎯Color Alpha Blending for Transparency
rates
⎯Vertex and Programmable Pixel Fog and
⎯Triangle lists, strips and fans
⎯Indexed vertex and flexible vertex formats
⎯Vertex cache
Atmospheric Effects
⎯Color Specular Lighting
⎯Z Bias Support
⎯Pixel accurate fast scissoring and clipping
⎯Dithering
operation
⎯Anti-Aliased Lines
⎯Backface culling
⎯16- and 24-bit Z Buffering
⎯8-bit Stencil Buffering
⎯Double and Triple Render Buffer Support
⎯16- and 32-bit Color
⎯Destination Alpha
⎯Supports D3D and OpenGL pixelization rules
⎯Anti-aliased lines
⎯Sprite points
⎯Zone Rendering Technology 3
⎯Shadow maps
⎯Maximum 3D Resolution Supported:
⎯Double-sided stencil
1600x1200x32@85Hz
• High-Quality Texture Engine
⎯Fast Clear Support
⎯533 MegaTexel/Sec Performance –
266 Mpixel/Sec fill rate up to 2 bilinear
textures
• 2D Graphics
⎯Optimized 256-bit BLT Engine
⎯Alpha Stretch Blitter
⎯Hardware Pixel Shader 2.0
⎯Per-pixel perspective corrected texture
⎯Anti-aliased Lines
mapping
⎯32-bit Alpha Blended Cursor
⎯Color Space Conversion
⎯Programmable 3-Color Transparent Cursor
⎯8-, 16- and 32-bit Color
⎯ROP Support
⎯2/10/10/10 texture format
⎯Bi-cubic filtering
⎯Single-pass quad texture compositing
⎯Enhanced texture blending functions
⎯12 levels of detail mip map sizes from 1x1 to
• Video Overlay
2Kx2K
⎯Advanced Deinterlacing
⎯All texture formats including 32-bit RGBA and
8-bit palettes
⎯Process Amplifier Color Control
⎯Single High Quality Scalable Overlay
⎯Alpha and luminance maps
⎯Texture color-keying/chromakeying
• Multiple Overlay Functionality provided via Stretch
⎯Bilinear, trilinear and anisotropic mip-mapped
Blitter (PIP, Video Conferencing, etc.)
filtering
⎯5-tap Horizontal, 2-tap Vertical Filtered Scaling
⎯Independent Gamma Correction
⎯Independent Brightness/Contrast/Saturation
⎯Independent Tint/Hue Support
⎯Cubic environment reflection mapping
⎯Embossed and DOT3 bump-mapping
⎯DXTn and FXT1 texture decompression
⎯Non-power of 2 texture
⎯Destination Color-keying
⎯Render to texture
⎯Source Chroma-keying
• Video DVD/PC-VCR
⎯Maximum Source Resolution: 720x480x32
⎯H/W Motion Compensation for MPEG2
⎯Maximum Overlay Display Resolution:
2048x1536x32
⎯Dynamic Bob and Weave Support for Video
Streams
⎯Video Mixer Render (VMR)
⎯Source Resolution up to 1920x1080 with
2 vertical taps
⎯Software DVD At 30 fps, Full Screen
⎯Supports 720x480 DVD Quality Encoding at
low processor Utilization for PC-VCR or home
⎯movie recording and editing
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Datasheet