欢迎访问ic37.com |
会员登录 免费注册
发布采购

30144-23 参数 Datasheet PDF下载

30144-23图片预览
型号: 30144-23
PDF下载: 下载PDF文件 查看货源
内容描述: 的Geode ™ GXLV处理器系列的低功耗X86集成解决方案 [Geode⑩ GXLV Processor Series Low Power Integrated x86 Solutions]
分类和应用: 微控制器和处理器外围集成电路微处理器时钟
文件页数/大小: 247 页 / 4117 K
品牌: NSC [ National Semiconductor ]
 浏览型号30144-23的Datasheet PDF文件第155页浏览型号30144-23的Datasheet PDF文件第156页浏览型号30144-23的Datasheet PDF文件第157页浏览型号30144-23的Datasheet PDF文件第158页浏览型号30144-23的Datasheet PDF文件第160页浏览型号30144-23的Datasheet PDF文件第161页浏览型号30144-23的Datasheet PDF文件第162页浏览型号30144-23的Datasheet PDF文件第163页  
Integrated Functions (Continued)  
4.6.1.4 Video Refresh  
make up a character row; within that row, the ATTR must  
fetch successive scan lines from the glyph table so as to  
draw proper characters. Graphics modes are somewhat  
simpler. In CGA-compatible mode, a DWORD provides  
eight pixels. The first four pixels come from planes 0 and  
2; each 4-bit pixel gets bits [3:2] from plane 2, and bits  
[1:0] from plane 0. The remaining four pixels come from  
planes 1 and 3. The EGA-compatible mode also gets  
eight pixels from a DWORD, but each pixel gets one bit  
from each plane, with plane 3 providing bit 3. Finally,  
VGA-compatible mode gets four pixels from each  
DWORD; plane 0 provides the first pixel, plane 1 the next,  
and so on. The 8 bpp mode uses an option to provide  
every pixel for two dot clocks, thus allowing the refresh  
pipe to keep up (it only increments on character clocks)  
and meaning that the 320-pixel-wide mode 13h really has  
640 visible pixels per line. The VGA color model is  
unusual. The ATTR contains a 16-entry color palette with  
6 bits per entry. Except for 8 bpp modes, all VGA configu-  
rations drive four bits of pixel data into the palette, which  
produces a 6-bit result. Based on various control regis-  
ters, this value is then combined with other register con-  
tents to produce an 8-bit index into the DAC. There is a  
ColorPlaneEnable register to mask bits out of the pixel  
data before it goes to the palette; this is used to emulate  
four-color CGA modes by ignoring the top two bits of each  
pixel. In 8 bpp modes, the palette is bypassed and the  
pixel data goes directly to the DAC.  
VGA refresh is controlled by two units: the CRT controller  
(CRTC) and the attribute controller (ATTR). The CRTC  
provides refresh addresses and video control; the ATTR  
provides the refresh datapath, including pixel formatting  
and internal palette lookup.  
The VGA back end contains two basic clocks: the dot  
clock (or pixel clock) and the character clock. The Clock-  
Select field of the Miscellaneous Output register selects a  
master clockof either 25 MHz or 28 MHz. This master  
clock, optionally divided by two, drives the dot clock. The  
character clock is simply the dot clock divided by eight or  
nine.  
The VGA supports four basic pixel formats. Using text for-  
mat, the VGA interprets frame buffer values as ASCII  
characters, foreground/background attributes, and font  
data. The other three formats are all graphics modes,  
known as APA (All Points Addressable) modes. These for-  
mats could be called CGA-compatible (odd/even 4-bpp),  
EGA-compatible (4-plane 4-bpp), and VGA-compatible  
(pixel-per-byte 8-bpp). The format is chosen by the  
ShiftRegister field of the Graphics Controller Mode regis-  
ter.  
The refresh address pipe is an integral part of the CRTC,  
and has many configuration options. Refresh can begin at  
any frame buffer address. The display width and the frame  
buffer pitch (scan-line delta) are set separately. Multiple  
scan lines can be refreshed from the same frame buffer  
addresses. The LineCompare register causes the refresh  
address to be reset to zero at a particular scan line, pro-  
viding support for vertical split-screen.  
4.6.1.5 VGA Video BIOS  
The video BIOS supports the VESA BIOS Extensions  
(VBE) Version 1.2 and 2.0, as well as all standard VGA  
BIOS calls. It interacts with Virtual VGA through the use of  
several extended VGA registers. These are virtual regis-  
ters contained in the VSA code for Virtual VGA. (These  
registers are defined in a separate document.)  
Within the context of a single scan line, the refresh  
address increments by one on every character clock.  
Before being presented to the frame buffer, refresh  
addresses can be shifted by 0, 1, or 2 bits to the left.  
These options are often mis-named BYTE, WORD, and  
DWORD modes. Using this shifter, the refresh unit can be  
programmed to skip one out of two or three out of four  
DWORDs of refresh data. As an example of the utility of  
this function, consider Chain 4 mode, described in Section  
4.6.1.3 Address Mappingon page 158. Pixels written in  
Chain 4 mode occupy one out of every four DWORDs in  
the frame buffer. If the refresh path is put into Double-  
wordmode, the refresh will come only from those  
DWORDs writable in Chain 4. This is how VGA mode 13h  
works.  
4.6.2 Virtual VGA  
The GXLV processor reduces the burden of legacy hard-  
ware by using a balanced mix of hardware and software to  
provide the same functionality. The graphics pipeline con-  
tains full hardware support for the VGA front-end, the  
logic that controls read and write operations to the VGA  
frame buffer (located in graphics memory). For some  
modes, the hardware can also provide direct display of the  
data in the VGA buffer. Virtual VGA traps frame buffer  
accesses only when necessary, but it must trap all VGA  
I/O accesses to maintain the VGA state and properly pro-  
gram the graphics pipeline and display controller.  
In text mode, the ATTR has a lot of work to do. At each  
character clock, it pulls a DWORD of data out of the frame  
buffer. In that DWORD, plane 0 contains the ASCII char-  
acter code, and plane 1 contains an attribute byte. The  
ATTR uses plane 0 to generate a font lookup address and  
read another DWORD. In plane 2, this DWORD contains a  
bit-per-pixel representation of one scan line in the appro-  
priate character glyph. The ATTR transforms these bits  
into eight pixels, obtaining foreground and background  
colors from the attribute byte. The CRTC must refresh  
from the same memory addresses for all scan lines that  
The processor core contains SMI generation hardware for  
VGA memory write operations. The bus controller con-  
tains SMI generation hardware for VGA I/O read and write  
operations. The graphics pipeline contains hardware to  
detect and process reads and writes to VGA memory.  
VGA memory is partitioned from system memory.  
VGA functionality with the GXLV processor includes the  
standard VGA modes (VGA, EGA, CGA, and MDA) as  
well as the higher-resolution VESA modes. The CGA and  
MDA modes (modes 0 through 7) require that Virtual VGA  
Revision 1.1  
159  
www.national.com  
 复制成功!