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30144-23 参数 Datasheet PDF下载

30144-23图片预览
型号: 30144-23
PDF下载: 下载PDF文件 查看货源
内容描述: 的Geode ™ GXLV处理器系列的低功耗X86集成解决方案 [Geode⑩ GXLV Processor Series Low Power Integrated x86 Solutions]
分类和应用: 微控制器和处理器外围集成电路微处理器时钟
文件页数/大小: 247 页 / 4117 K
品牌: NSC [ National Semiconductor ]
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Integrated Functions (Continued)  
convert the data in the VGA buffer to a separate 8-bpp  
frame buffer that the hardware can use for display refresh.  
The read mode unit converts a 32-bit value from the  
frame buffer into a byte. A VGA has two read modes:  
The remaining modes, VGA, EGA, and VESA, can be dis-  
played directly by the hardware, with no data conversion  
required. For these modes, Virtual VGA often outperforms  
typical VGA cards because the frame buffer data does not  
travel across an external bus.  
Read Mode 0:  
-
One of the four bytes from the frame buffer is  
returned, based on the value of the ReadMapSelect  
register. In Chain 4 mode, bits [1:0] of the read  
address select a plane. In odd/even read mode, bit 0  
of the read address replaces bit 0 of ReadMapSe-  
lect.  
Display drivers for popular GUI (graphical user interface)  
based operating systems are provided by National Semi-  
conductor which enable a full featured 2D hardware accel-  
erator to be used instead of the emulated VGA core.  
Read Mode 1:  
-
Bit n of the result is set to 1 if bit n in every byte b  
matches bit b of the ColorCompare register; other-  
wise it is set to 0. There is a ColorDontCare register  
that can exclude planes from this comparison. In  
four-plane graphics modes, this provides a conver-  
sion from 4 bpp to 1 bpp.  
4.6.2.1 Datapath Elements  
The graphics controller contains several elements that  
convert between host data and frame buffer data.  
The rotator simply rotates the byte written from the host  
by 0 to 7 bits to the right, based on the RotateCount field  
of the DataRotate register. It has no effect in the read  
path.  
The ALU is a simple two-operand ROP unit that operates  
on writes. Its operating modes are COPY, AND, OR, and  
XOR. The 32-bit inputs are:  
The display latch is a 32-bit register that is loaded on  
every read access to the frame buffer. All 32 bits of the  
frame buffer DWORDs are loaded into the latch.  
1) the output of the write-mode unit and  
2) the display latch (not necessarily the value at the  
frame buffer address of the write).  
The write-mode unit converts a byte from the host into a  
32-bit value. A VGA has four write modes:  
An application that wishes to perform ROPs on the source  
and destination must first byte read the address (to load  
the latch) and then immediately write a byte to the same  
address. The ALU has no effect in Write Mode 1.  
Write Mode 0:  
-
Bit n of byte b comes from one of two places,  
depending on bit b of the EnableSetReset register. If  
that bit is zero, it comes from bit n of the host data. If  
that bit is one, it comes from bit b of the SetReset  
register. This mode allows the programmer to set  
some planes from the host data and the others from  
SetReset.  
The bit mask unit does not provide a true bit mask.  
Instead, it selects between the ALU output and the display  
latch. The mask is an 8-bit value, and bit n of the mask  
makes the selection for bit n of all four bytes of the result  
(a zero selects the latch). No bit masking occurs in Write  
Mode 1.  
Write Mode 1:  
The VGA hardware of the GXLV processor does not  
implement Write Mode 1 directly, but it can be indirectly  
implemented by setting the BitMask to zero and the ALU  
mode to COPY. This is done by the SMM code so there  
are no compatibility issues with applications.  
-
All 32 bits come directly out of the display latch; the  
host data is ignored. This mode is used for screen-  
to-screen copies.  
Write Mode 2:  
-
Bit n of byte b comes from bit b of the host data; that  
is, the four LSBs of the host data are each replicated  
through a byte of the result. In conjunction with the  
BitMask register, this mode allows the programmer  
to directly write a 4-bit color to one or more pixels.  
4.6.2.2 GXLV VGA Hardware  
The GXLV processor core contains hardware to detect  
VGA accesses and generate SMI interrupts. The graphics  
pipeline contains hardware to detect and process reads  
and writes to VGA memory. The VGA memory on the  
GXLV processor is partitioned from system memory. The  
GXLV processor has the following hardware components  
to assist the VGA emulation software.  
Write Mode 3:  
-
Bit n of byte b comes from bit b of the SetReset  
register. The host data is ANDed with the BitMask  
register to provide the bit mask for the write (see  
below).  
SMI Generation  
VGA Range Detection  
VGA Sequencer  
VGA Write/Read Path  
VGA Address Generator  
VGA Memory  
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