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30070-53 参数 Datasheet PDF下载

30070-53图片预览
型号: 30070-53
PDF下载: 下载PDF文件 查看货源
内容描述: 的Geode ™ GXLV处理器系列的低功耗X86集成解决方案 [Geode⑩ GXLV Processor Series Low Power Integrated x86 Solutions]
分类和应用: 外围集成电路时钟
文件页数/大小: 247 页 / 4117 K
品牌: NSC [ National Semiconductor ]
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Integrated Functions (Continued)  
A VGA is made up of several functional units.  
pixel comes from bit 7 of each plane, with plane 3 provid-  
ing the most significant bit.  
The frame buffer is 256 KB of memory that provides  
data for the video display. It is organized as 64 K 32-bit  
DWORDs.  
pixel[i].bit[j] = dword_fb[address].bit[i*8 + (7-j)]  
4.6.1.2 VGA Front End  
The sequencer decomposes word and DWORD CPU  
accesses into byte operations for the graphics  
The VGA front end consists of address and data transla-  
tions between the CPU and the frame buffer. This func-  
tionality is contained within the graphics controller and  
sequencer components. Most of the front end functionality  
is implemented in the VGA read and write hardware of the  
GXLV processor. An important axiom of the VGA is that  
the front end and back end are controlled independently.  
There are no register fields that control the behavior of  
both pieces. Terms like VGA odd/even modeare there-  
fore somewhat misleading; there are two different controls  
for odd/even functionality in the front end, and two sepa-  
rate controls in the refresh path to cause sensible”  
refresh behavior for frame buffer contents written in  
odd/even mode. Normally, all these fields would be set up  
together, but they dont have to be. This sort of orthogonal  
behavior gives rise to the enormous number of possible  
VGA modes. The CPU end of the read and write pipe-  
lines is one byte wide. Word and DWORD accesses from  
the CPU to VGA memory are broken down into multiple  
byte accesses by the sequencer. For example, a word  
write to A0000h (in a VGA graphics mode) is processed  
as if it were two-byte write operations to A0000h and  
A0001h.  
controller. It also controls a number of miscellaneous  
functions, including reset and some clocking controls.  
The graphics controller provides most of the interface  
between CPU data and the frame buffer. It allows the  
programmer to read and write frame buffer data in  
different formats. Plus provides ROP (raster operation)  
and masking functions.  
The CRT controller provides video timing signals and  
address generation for video refresh. It also provides a  
text cursor.  
The attribute controller contains the video refresh  
datapath, including text rasterization and palette  
lookup.  
The general registers provide status information for  
the programmer as well as control over VGA-host  
address mapping and clock selection. This is all  
handled in hardware by the graphics pipeline.  
It is important to understand that a VGA is constructed of  
numerous independent functions. Most of the register  
fields correspond to controls that were originally built out  
of discrete logic or were part of a dedicated controller  
such as the 6845. The notion of a VGA modeis a higher-  
level convention to denote a particular set of values for the  
registers. Many popular programs do not use standard  
modes, preferring instead to produce their own VGA set-  
ups that are optimal for their purposes.  
4.6.1.3 Address Mapping  
When a VGA card sees an address on the host bus, bits  
[31:15] determine whether the transaction is for the VGA.  
Depending on the mode, addresses 000AXXXX,  
000B{0xxx}XXX, or 000B{1xxx}XXX can decode into VGA  
space. If the access is for the VGA, bits [15:0] provide the  
DWORD address into the frame buffer (see odd/even and  
Chain 4 modes, next paragraph). Thus, each byte address  
on the host bus addresses a DWORD in VGA memory.  
4.6.1.1 VGA Memory Organization  
The VGA memory is organized as 64K 32-bit DWORDs.  
This organization is usually presented as four 64 KB  
planes. A plane consists of one byte out of every  
DWORD. Thus, plane 0 refers to the least significant byte  
from every one of the 64K DWORDs. The addressing  
granularity of this memory is a DWORD, not a byte; that is,  
consecutive addresses refer to consecutive DWORDs.  
The only provision for byte-granularity addressing is the  
four-byte enable signals used for writes. In C parlance,  
On a write transaction, the byte enables are normally  
driven from the sequencers MapMask register. The VGA  
has two other write address mappings that modify this  
behavior. In odd/even (Chain 2) write mode, bit 0 of the  
address is used to enable bytes 0 and 2 (if zero) or bytes  
1 and 3 (if one). In addition, the address presented to the  
frame buffer has bit 0 replaced with the PageBit field of  
the Miscellaneous Output register. Chain 4 write mode is  
similar; only one of the four byte enables is asserted,  
based on bits [1:0] of the address, and bits [1:0] of the  
frame buffer address are set to zero. In each of these  
modes, the MapMask enables are logically ANDed into  
the enables that result from the address.  
single_plane_byte = (dword_fb[address] >>  
(plane * 8)) & 0xFF;  
When dealing with VGA, it is important to recognize the  
distinction between host addresses, frame buffer  
addresses, and the refresh address pipe. A VGA control-  
ler contains a lot of hardware to translate between these  
address spaces in different ways, and understanding  
these translations is critical to understanding the entire  
device. In standard four-plane graphics modes, a frame-  
buffer DWORD provides eight 4-bit pixels. The left-most  
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