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VS1000D-L 参数 Datasheet PDF下载

VS1000D-L图片预览
型号: VS1000D-L
PDF下载: 下载PDF文件 查看货源
内容描述: VLSI [VLSI]
分类和应用:
文件页数/大小: 25 页 / 1639 K
品牌: ETC [ ETC ]
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VS1000  
7
FIRMWARE OPERATION  
7.6 EarSpeaker Spatial Processing  
While listening to headphones the sound has a tendency to be localized inside the head. The  
sound field becomes flat and lacking a sensation of dimensions. This is an unnatural, awkward  
and sometimes even disturbing situation. This phenomenon is often referred in literature as  
‘lateralization’, meaning ’in-the-head’ localization. Long-term listening to lateralized sound may  
lead to listening fatigue.  
All real-life sound sources are external, leaving traces of the acoustic wavefront that arrives to  
the ear drums. From these traces, the auditory system in the brain is able to judge the distance  
and angle of each sound source. In loudspeaker listening the sound is external and these  
traces are available. In headphone listening these traces are missing or ambiguous.  
The EarSpeaker processing makes listening via headphones more like listening to the same  
music from real loudspeakers or live. Once EarSpeaker processing is activated, the instru-  
ments are moved from inside to the outside of the head, making it easier to separate different  
instruments (see figure 3). The listening experience becomes more natural and pleasant, and  
the stereo image is sharper as the instruments are widely in front of the listener instead of being  
inside the head.  
Figure 3: EarSpeaker externalized sound sources vs. normal inside-the-head sound  
Note that EarSpeaker differs from any common spatial processing effects, such as echo, reverb,  
or bass boost. EarSpeaker accurately simulates the human auditory model and real listening  
environment acoustics. Thus it does not change the tonal character of the music by introducing  
artificial effects.  
EarSpeaker processing can be parameterized to a few different modes, each simulating a little  
different type of an acoustical situation and suiting different personal preferences as well as  
different types of recording.  
Off: Best option when listening through loudspeakers or if the audio to be played contains  
binaural preprocessing  
Minimal: Listening to normal musical scores with headphones, very subtle  
Normal: Listening to normal musical scores with headphones, moves sound source fur-  
ther than minimal  
Extreme: Old or ’dry’ recordings, or if the audio to be played is artificial  
Version: 1.4, 2011-10-06  
22  
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