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COP8FG 参数 Datasheet PDF下载

COP8FG图片预览
型号: COP8FG
PDF下载: 下载PDF文件 查看货源
内容描述: 8位CMOS基于ROM和OTP微控制器具有8K到32K的内存,两个比较器和USART [8-Bit CMOS ROM Based and OTP Microcontrollers with 8k to 32k Memory, Two Comparators and USART]
分类和应用: 比较器微控制器
文件页数/大小: 59 页 / 803 K
品牌: NSC [ National Semiconductor ]
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interrupt, and jump to the interrupt handling routine corre-  
sponding to the highest priority enabled and active interrupt.  
Alternately, the user may choose to poll all interrupt pending  
and enable bits to determine the source(s) of the interrupt. If  
more than one interrupt is active, the user’s program must  
decide which interrupt to service.  
10.0 Interrupts (Continued)  
10.2 MASKABLE INTERRUPTS  
All interrupts other than the Software Trap are maskable.  
Each maskable interrupt has an associated enable bit and  
pending flag bit. The pending bit is set to 1 when the interrupt  
condition occurs. The state of the interrupt enable bit, com-  
bined with the GIE bit determines whether an active pending  
flag actually triggers an interrupt. All of the maskable inter-  
rupt pending and enable bits are contained in mapped con-  
trol registers, and thus can be controlled by the software.  
Within a specific interrupt service routine, the associated  
pending bit should be cleared. This is typically done as early  
as possible in the service routine in order to avoid missing  
the next occurrence of the same type of interrupt event.  
Thus, if the same event occurs a second time, even while the  
first occurrence is still being serviced, the second occur-  
rence will be serviced immediately upon return from the cur-  
rent interrupt routine.  
A maskable interrupt condition triggers an interrupt under the  
following conditions:  
1. The enable bit associated with that interrupt is set.  
2. The GIE bit is set.  
An interrupt service routine typically ends with an RETI in-  
struction. This instruction sets the GIE bit back to 1, pops the  
address stored on the stack, and restores that address to the  
program counter. Program execution then proceeds with the  
next instruction that would have been executed had there  
been no interrupt. If there are any valid interrupts pending,  
the highest-priority interrupt is serviced immediately upon re-  
turn from the previous interrupt.  
3. The device is not processing a non-maskable interrupt.  
(If  
a non-maskable interrupt is being serviced, a  
maskable interrupt must wait until that service routine is  
completed.)  
An interrupt is triggered only when all of these conditions are  
met at the beginning of an instruction. If different maskable  
interrupts meet these conditions simultaneously, the highest  
priority interrupt will be serviced first, and the other pending  
interrupts must wait.  
10.3 VIS INSTRUCTION  
The general interrupt service routine, which starts at address  
00FF Hex, must be capable of handling all types of inter-  
rupts. The VIS instruction, together with an interrupt vector  
table, directs the device to the specific interrupt handling rou-  
tine based on the cause of the interrupt.  
Upon Reset, all pending bits, individual enable bits, and the  
GIE bit are reset to zero. Thus, a maskable interrupt condi-  
tion cannot trigger an interrupt until the program enables it by  
setting both the GIE bit and the individual enable bit. When  
enabling an interrupt, the user should consider whether or  
not a previously activated (set) pending bit should be ac-  
knowledged. If, at the time an interrupt is enabled, any pre-  
vious occurrences of the interrupt should be ignored, the as-  
sociated pending bit must be reset to zero prior to enabling  
the interrupt. Otherwise, the interrupt may be simply en-  
abled; if the pending bit is already set, it will immediately trig-  
ger an interrupt. A maskable interrupt is active if its associ-  
ated enable and pending bits are set.  
VIS is a single-byte instruction, typically used at the very be-  
ginning of the general interrupt service routine at address  
00FF Hex, or shortly after that point, just after the code used  
for context switching. The VIS instruction determines which  
enabled and pending interrupt has the highest priority, and  
causes an indirect jump to the address corresponding to that  
interrupt source. The jump addresses (vectors) for all pos-  
sible interrupts sources are stored in a vector table.  
The vector table may be as long as 32 bytes (maximum of 16  
vectors) and resides at the top of the 256-byte block contain-  
ing the VIS instruction. However, if the VIS instruction is at  
the very top of a 256-byte block (such as at 00FF Hex), the  
vector table resides at the top of the next 256-byte block.  
Thus, if the VIS instruction is located somewhere between  
00FF and 01DF Hex (the usual case), the vector table is lo-  
cated between addresses 01E0 and 01FF Hex. If the VIS in-  
struction is located between 01FF and 02DF Hex, then the  
vector table is located between addresses 02E0 and 02FF  
Hex, and so on.  
An interrupt is an asychronous event which may occur be-  
fore, during, or after an instruction cycle. Any interrupt which  
occurs during the execution of an instruction is not acknowl-  
edged until the start of the next normally executed instruction  
is to be skipped, the skip is performed before the pending in-  
terrupt is acknowledged.  
At the start of interrupt acknowledgment, the following ac-  
tions occur:  
1. The GIE bit is automatically reset to zero, preventing any  
subsequent maskable interrupt from interrupting the cur-  
rent service routine. This feature prevents one maskable  
interrupt from interrupting another one being serviced.  
Each vector is 15 bits long and points to the beginning of a  
specific interrupt service routine somewhere in the 32 kbyte  
memory space. Each vector occupies two bytes of the vector  
table, with the higher-order byte at the lower address. The  
vectors are arranged in order of interrupt priority. The vector  
of the maskable interrupt with the lowest rank is located to  
0yE0 (higher-order byte) and 0yE1 (lower-order byte). The  
next priority interrupt is located at 0yE2 and 0yE3, and so  
forth in increasing rank. The Software Trap has the highest  
rank and its vector is always located at 0yFE and 0yFF. The  
number of interrupts which can become active defines the  
size of the table.  
2. The address of the instruction about to be executed is  
pushed onto the stack.  
3. The program counter (PC) is loaded with 00FF Hex,  
causing a jump to that program memory location.  
The device requires seven instruction cycles to perform the  
actions listed above.  
If the user wishes to allow nested interrupts, the interrupts  
service routine may set the GIE bit to 1 by writing to the PSW  
register, and thus allow other maskable interrupts to interrupt  
the current service routine. If nested interrupts are allowed,  
caution must be exercised. The user must write the program  
in such a way as to prevent stack overflow, loss of saved  
context information, and other unwanted conditions.  
Table 6 shows the types of interrupts, the interrupt arbitration  
ranking, and the locations of the corresponding vectors in  
the vector table.  
The vector table should be filled by the user with the memory  
locations of the specific interrupt service routines. For ex-  
The interrupt service routine stored at location 00FF Hex  
should use the VIS instruction to determine the cause of the  
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