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30134-23 参数 Datasheet PDF下载

30134-23图片预览
型号: 30134-23
PDF下载: 下载PDF文件 查看货源
内容描述: 的Geode ™ GXLV处理器系列的低功耗X86集成解决方案 [Geode⑩ GXLV Processor Series Low Power Integrated x86 Solutions]
分类和应用: 外围集成电路时钟
文件页数/大小: 247 页 / 4117 K
品牌: NSC [ National Semiconductor ]
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Integrated Functions (Continued)  
4.5.1 Display FIFO  
The compression logic has the ability to insert a program-  
mable number of "static" frames, during which time dirty  
bits are ignored and the valid bits are read to determine  
whether a line should be retrieved from the frame buffer or  
compressed display buffer. The less frequently the dirty  
bits are sampled, the more frequently lines will be  
retrieved from the compressed display buffer. This allows  
a programmable screen image update rate (as opposed to  
refresh rate). Generally, an update rate of 30 frames per  
second is adequate for displaying most types of data,  
including real-time video. If a flat panel display is used that  
has a slow response time, such as 100 ms, the image  
need not be updated faster than ten frames per second,  
since the panel could not display changes beyond that  
rate.  
The display controller contains a large (64x64 bit) FIFO for  
queuing up display data from the memory controller as  
required for output to the screen. The memory controller  
must arbitrate between display controller requests and  
other requests for memory access from the microproces-  
sor core, L1 cache controller, and the graphics pipeline.  
Display data is required in real time, making it the highest  
priority in the system. Without efficient memory manage-  
ment, system performance would suffer dramatically due  
to the constant display-refresh requests from the display  
controller. The large size of the display FIFO is desirable  
so that the FIFO may primarily be loaded during times  
when there is no other request pending to the DRAM con-  
troller which allows the memory controller to stay in page  
mode for a longer period of time when servicing the dis-  
play FIFO. When a priority request from the cache or  
graphics pipeline occurs, if the display FIFO has enough  
data queued up, the DRAM controller can immediately  
service the request without concern that the display FIFO  
will underflow. If the display FIFO is below a programma-  
ble threshold, a high-priority request will be sent to the  
DRAM controller, which will take precedence over any  
other requests that are pending.  
The compression algorithm used in the GXLV processor  
commonly achieves compression ratios between 10:1 and  
20:1, depending on the nature of the display data. This  
high level of compression provides higher system perfor-  
mance by reducing typical latency for normal system  
memory access, higher graphics performance by increas-  
ing available drawing bandwidth to the DRAM array, and  
much lower power consumption by significantly reducing  
the number of off-chip DRAM accesses required for  
refreshing the display. These advantages become even  
more pronounced as display resolution, color depth, and  
refresh rate are increased and as the size of the installed  
DRAM increases.  
The display FIFO is 64 bits wide to accommodate high-  
speed burst read operations from the DRAM controller at  
maximum memory bandwidth. In addition to the normal  
pixel data stream, the display FIFO also queues up cursor  
patterns.  
As uncompressed lines are fed to the display, they will be  
compressed and stored in an on-chip compressed line  
buffer (64x32 bits). Lines will not be written back to the  
compressed display buffer in the DRAM unless a valid  
compression has resulted, so there is no penalty for  
pathological frame buffer images where the compression  
algorithm breaks down.  
4.5.2 Compression Technology  
To reduce the system memory contention caused by the  
display refresh, the display controller contains compres-  
sion and decompression logic for compressing the frame  
buffer image in real time as it is sent to the display. It com-  
bines this compressed display buffer into the extra off-  
screen memory within the graphics memory aperture.  
Coherency of the compressed display buffer is maintained  
by use of dirty and valid bits for each line. The dirty and  
valid RAM is contained on-chip for maximum efficiency.  
Whenever a line has been validly compressed, it will be  
retrieved from the compressed display buffer for all future  
accesses until the line becomes dirty again. Dirty lines will  
be retrieved from the normal uncompressed frame buffer.  
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