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HT1132A 参数 Datasheet PDF下载

HT1132A图片预览
型号: HT1132A
PDF下载: 下载PDF文件 查看货源
内容描述: 太空战游戏液晶 [SPACE WAR LCD Game]
分类和应用: 游戏
文件页数/大小: 11 页 / 272 K
品牌: HOLTEK [ HOLTEK SEMICONDUCTOR INC ]
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HT1132A  
The players space shuttles consist of three  
types. In a ccorda nce with the different  
weapon equipments, there are three kinds  
of laser beams (α, β, γ). Τhe energy propor-  
tion is 1:2:4. Enemys space shuttles are also  
equipped with α, β, γ laser beams. Their  
energy proportion is 1:2:4. For example, de-  
MODE2  
To enter mode 2 press the RIGHT key and  
hold it down, and then press the START/ON  
key.  
Once in MODE 2, the highest score is shown  
and a START melody is played. At this mo-  
m en t , t h e E n em ys spa ce sh u t t le will  
quickly shift from left to right, up to down.  
The player can shift the space shuttle and  
fire laser beams. When the target is hit, 50  
bonus points are awarded and a jubilant  
music is played. When the target has been  
missed, regret music is on.  
stroying the enemys space shuttle “  
needs to fire either β once or α twice, while γ  
could penetrate it. Energy contrast table is  
shown as follows:  
There are sixteen opportunities to shoot.  
Each shot is worth 50 points, hence the  
maximum score is 800. The highest score  
can be saved. After the 16th shot, the game  
ends and goes into free run mode. At this  
time, power is automatically switched off  
after 16 DEMO MODE.  
The path of the enemy’s space shuttle  
X2P  
At the major stage, if the space shuttle is hit  
three times, then the game is over. In such  
circumstances, if the START/ON or OFF  
key is not pressed within 4 seconds, the  
game goes into free-run mode. The free-run  
modes auto power-off timer can be set by  
adjusting the PPO switch of port P to 1 for a  
4-minute time-out or to 0 for a 2-minute  
time-out.  
X3PX4PX5P  
W3P—Y4P— Z5P  
W3P—X4P— W5P  
W3P—Y4P— W5P  
X2P  
X3P— W4P— W5P  
X3P— W4P— X5P  
Y3P— W4P— X5P  
During the game, the enemys spacecraft,  
the pla yer s la ser fire, a n d dest ructive  
sounds are all accompanied by their corre-  
sponding sound effects. A melody is played  
to celebrate the rise to a new level when the  
the last level has been successfully com-  
pleted. When the game is finally over, there  
is finale.  
Y3P— W4P— Y5P  
X2P  
Y3PY4PY5P  
W3P— X4P— W5P  
Z3PY4P— W5P  
Z3PY4PZ5P  
The highest score can always be saved un-  
less the power is turned off. Pressing the  
RESET key can clear the highest score.)  
X2P  
Z3PZ4PZ5P  
Y3P— W4P— X5P  
Y3P— W4P— Y5P  
3
17th Nov 98  
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